> For example, an expensive worker that consumes some queue (think Midjourney prompts on an expensive GPU), the utilization on those machines should be high.
Hm, I'm not entirely sure this is a good example of an SLI; I don't think the end-customer cares about "GPU utilization"... :-P
Actually, I don't understand the "2. lower bound". If the definition of of SLI being good/total then a lower bound means that you want _few_ good events. That doesn't make sense to me. I have always worked with upper thresholds for SLIs since I want to be above a certain ratio of "good".
Definition of good in SLI
> For example, an expensive worker that consumes some queue (think Midjourney prompts on an expensive GPU), the utilization on those machines should be high.
Hm, I'm not entirely sure this is a good example of an SLI; I don't think the end-customer cares about "GPU utilization"... :-P
Actually, I don't understand the "2. lower bound". If the definition of of SLI being good/total then a lower bound means that you want _few_ good events. That doesn't make sense to me. I have always worked with upper thresholds for SLIs since I want to be above a certain ratio of "good".